The DC Decade

This month marks the ten year birthday for Dublin Core, which originated at a meeting in Dublin, Ohio, in March 1995.

The community we affectionately described in 1995 as 'geeks, freaks, and people with sensible shoes' has grown from the 52 original workshop participants to an international community of researchers and practitioners from more than 50 countries. [DCMI News - General Announcements]
Many people have participated in the Dublin Core story. However, all will recognize the very special contribution made by my colleague Stu Weibel who recently stepped down as Executive Director of the initiative.

A personal reminiscence: shortly after that first workshop, I (then at UKOLN) got in touch with Stu to see if we could contribute to the initiative. The result of that conversation was the second DC Workshop at Warwick, and a series was born.

Comments: 1

Mar 10, 2005
John Kirriemuir

I remember the Warwick event quite well. It was quite intense at times, and the learning curve was practically a vertical line. I can't pretend I was able to follow everything.

Looking back, and with more knowledge of these developments, there was a purity (for want of a better word) in what was being designed. There was also a lack of conflict of interest or agenda, which is probably why the framework developed so quickly during the event. Stu put his heart and soul into it; he appeared to live, eat and sleep Dublin Core.

On the social side the food was good. Chris was happy to be a sort-of host, as his elib office was on the same campus (so he could claim some kudos). I think it was the final morning when Jon (ROADS), Martin (ROADS), Sue (OMNI), Debra (SOSIG) and me (UKOLN) went outside to chuck a boomerang around, and Debra managed to throw it backwards, nearly decapitating one half of the ROADS development duo.

I've just worked out how old I was at the time of that event :-( Now I'm typing this at the Game Developers Conference in San Francisco, surrounded by Nintendo staff, after presenting my paper on the use of video games in schools. How times change :-)